CG RIGGING REEL







BREAKDOWN:
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1. "All Lights Go Red" | Pixar PUP Indie Project:
“Red" is the character created for my “All Lights Go Red” project and was made to resemble an amalgamation of street parts with the head of a traffic light. I am responsible for all aspects of this character and its concept art.
I learned to rig its wire-like limbs with the help of various Technical Directors at Pixar. Rigging was an important part of this project in making sure that the monster’s limbs could stretch without deforming the static objects entangled along its body. It was also important to create limbs capable of moving in snake-like ways to support the animation needed to capture its unsettling nature. I took inspiration from media like Stranger Things to give it its skinny, lengthy, and unsettling alien-like figure This project was created with Maya, Presto, and other Pixar proprietary software, and was rendered through Nuke and Katana. Find out more about "All Lights Go Red" here!​​
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2. “Juno and Baby Ninka” | “Intrepid” Thesis Film:
​ The Ninki Nanka is a giant lake dragon and will be a major character in my thesis film, “Intrepid” which will be coming out in May 2025. This dragon originates from Gambian mythology in West Africa and the character rig was made with both Advanced Skeleton and custom controls. Weight painting was an important part of rigging this dragon, to allow it to stretch and scale to exaggerate different actions. ​Find out more about the Ninki Nanka here!
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3. “Bonabon Seymour”| “Intrepid” Thesis Film:
Bonabon is one of the protagonists of my thesis film “Intrepid”, which will be released in the Spring of 2025. I am responsible for all aspects of this character and created the concept art, model, and custom rig. This character was modeled in Maya and ZBrush and textured in Substance Painter.
I am responsible for all aspects of this piece which is meant to demonstrate the functionality of “the “Bonabon’s” character's rig. I created the concept art, model, and custom rig with various controls and ribbon setups for her clothes and aquatic features. I find it interesting to use animation to create characters with more fantastical features along with humans, integrating them as I’ve seen in media throughout my childhood. Find out more about "Intrepid" here!​​​​
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4. "Auto-Rigger (Work in Progress)" :
The Eliza character in “In-Between” was designed to be a college student going back to school after visiting home. For this project, it was important for us to keep the style consistent with the rest of the film, and make sure that the model captured the character that we wanted to depict.
I am responsible for the concept art and clothes modeling for this project, along with the shot sculpting of the clothes throughout the film. When working on this character's rig, we adapted a previous character rig for the base body and resculpted the face to create our character. I created the clothes in Maya and had them follow the base body rig, while shot sculpting per shot in Presto for each shot to limit deformations.
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