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Intrepid
3D Animated Short Film
Logline
An impatient but kind-hearted young boy in a catfish village wants to prove himself to be a strong hunter to help his family but quickly learns of the true dangers of the wild.
Synopsis
In Intrepid, we explore the story of Juno, a child who goes hunting for food with his mother but lacks the patience and experience to do well. After running into a small baby dragon, he finds the chance to prove himself, but the creature’s mother approaches stealthily in defense. Without his notice, Juno is barely saved by his mother, who scolds him and tries to keep him somewhere safe. In a rage, Juno sneaks away to confront the baby dragon but ends up in more danger than before as he is all alone in the face of the great mother dragon. As Juno is about to be struck, his mother faces and stops the dragon, but at the cost of her own life. In the end, Juno realizes the suffering caused by his actions and faces the baby dragon with compassion for the first time.
MEET THE TEAM


anshul katkar
Co-Director
Story
Lead Animator
Previs
Comp TD

Ausar Johnson
Co-Director
Story
Animator
Previs
Character TD
Lighting TD
FX TD
Compositor

sarah terceros
CG Environment Artist
Lighting Artist
Color Grading Lead
Compositor
color script
by Ausar Johnson, Sherry Li, and Ailla Crossman


characters
by ausar johnson
​​
A lot of research went in creating the designs for the characters with references from hunting and fishing gear from Vietnam, Gambia, and Benin along with other sources.
Creating Juno's hair was difficult, to make it look stylized and painterly, but also curly and natural. We took a lot of reference from Spiderverse and Arcane for this and used tools in Houdini to find a custom way to generate hair for his character.
For Bonabon, a lot of work went into developing the textures and design for her and we wanted her to feel elegant, wise, and sturdy while also keeping a similar feeling to Juno as far as design. A lot of her textures were based on catfish and koi fish and while Juno leaned more towards Gambian and Benin designs, she leaned more towards the Vietnamese side of things as far as references.
When developing our visual style, we wanted to create animation that had a large range of expression like in Nimona, as well as the facial creases from Spiderverse and a painterly style similar to Arcane, but with more physical based shaders to keep lighting detail and texture detail for our fish characters.
juno

Juno is the protagonist of this story and is an adventurous teenager who spends most days hunting in the forest with his mother, Bonabon, to bring food for his family's restaurant. He has a very close relationship with his mother, but often ignores her advice and tries doing things on his own, even if he fails. He is generally easygoing and childlike, but his ambition often leaves him stressed and angry. He is agile and strong, but also somewhat inexperienced and clumsy as a hunter. Throughout the film, Juno wants to prove himself as a hunter and goes through various emotions, including curiosity, empathy, frustration, and despair, as the story progresses.


bonabon
Bonabon is a fish person and the mother of the protagonist, Juno. She and her husband run a small restaurant in a fishing town along with Juno who helps her gather food. Bonabon is a seasoned hunter and acts as Juno's guide to help him stay safe in the forest as she teaches him to hunt. She is very wise and connected to nature, and tries to pass her knowledge on to Juno so that he can stay safe and maintain respect for the forest. She is often worrisome, as Juno tends to act recklessly, causing her to be understanding and kind but also stern, fearful, brave, and protective.


sullivan
Sullivan is the boss of the Catfish Steakhouse and father of Juno. He is loud, strong, and cheerful, and a well respected leader figure in their fishing town. He loves to tell tales of his days at sea, as a legendary sailor and fisherman. He is protective of his family and tries to keep the peace as best as possible to protect everyone around him. He is generally pretty friendly in attitude and kind-hearted.

the ninki nanka


baby ninki nanka
The Ninki Nanka is an ancient beast of the catfish bay creek and acts as an apex predator of the forest. It is peaceful if left alone but will
quickly grow ferocious if its child is approached
or bothered.
The baby Nanka is the child of an ancient beast of the catfish bay creek and acts somewhat like a dog or cat, curious about its environment and naive to its surroundings. It is usually happy and playful in nature.


crowds
by ausar johnson, matthew leung, and ryan Mierzejwski

forest boar
passerby hunters
concept art










Visual Development by Ausar Johnson
rigging
by anshul katkar and ausar johnson
juno rig
by anshul katkar
The Ninki Nanka creature in this film originates from Gambian Folklore and is a West African dragon-like being that was known to kill anyone who saw it. Below is a video explaining its origin story!

bonabon rig
by ausar johnson
The Ninki Nanka creature in this film originates from Gambian Folklore and is a West African dragon-like being that was known to kill anyone who saw it. Below is a video explaining its origin story!



ninki nanka
by anshul katkar

The Ninki Nanka creature in this film originates from Gambian Folklore and is a West African dragon-like being that was known to kill anyone who saw it. Below is a video explaining its origin story!
baby ninki nanka and boar
by ausar johnson

The Ninki Nanka creature in this film originates from Gambian Folklore and is a West African dragon-like being that was known to kill anyone who saw it. Below is a video explaining its origin story!
sullivan and crowds
by ausar johnson, matthew leung, and ryan Mierzejwski





environments
by ausar johnson and sarah terceros
In order to achieve the semi-painterly look that we had envisioned, we needed to experiment with hand painted textures, procedural as well as hand placed cards and other stylized compositing techniques.
The trees were driven by emission and color jitter nodes which made them especially difficult to shade and light.
Set dressing the bar was challenging as we needed a plethora of elements to make the bar come alive. Each element was thought out and placed to contribute to the story.
For lighting and compositing, the forest setting brought a whole new level of challenge. Dealing with dense shadows and keeping the overall mood consistent across shots took a lot of trial and error.
The infamous Catfish Steakhouse was another challenge. The warm, rich tones of the wood had to feel inviting but not overpower the characters. Reflections and bounce light were tricky to balance, especially with so many natural materials interacting in the space. Keeping the magical vibe meant adding subtle glowing elements and soft volumetric through our lanterns that were carefully placed to make sure every corner of the restaurant felt lived-in and atmospheric.
Each scene had its own quirks—whether it was fog/volume reacting weirdly to the light or subtle color shifts between renders that threw things off. It was a constant push to make sure everything felt cohesive, but in the end, we pulled through, especially with some last-minute color correction passes that really tied it all together.
catfish bay creek



catfish steakhouse


catfish bay village
( lokuoe)








