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CG CHARACTER MODELING REEL 

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BREAKDOWN:  

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1.  "All Lights Go Red" |  Pixar PUP Indie Project:

    “Red" is the character created for my “All Lights Go Red” project and was made to resemble an amalgamation of street parts with the head of a traffic light.  I am responsible for all aspects of this character and its concept art. 

    Creating this character model first started with studying mechanical robots such as in the matrix or in transformers, and then finding a way to stylize that and create a compelling and simpler design for the creature's transformation.  I wanted to create a bit of a traffic light dragon, that would blend in with its environment until it was time to attack, and took inspiration from media like Stranger Things to give it its skinny, lengthy, and unsettling alien-like figure   This project was created with Maya, Presto, and other Pixar proprietary software, and was rendered through Nuke and Katana.  Find out more about "All Lights Go Red" here!​​

 

​2.  “Juno and Baby Ninka” | “Intrepid” Thesis Film:

​    The Ninki Nanka is a giant lake dragon and will be a major character in my thesis film, “Intrepid” which will be coming out in May 2025.  This dragon originates from Gambian mythology in West Africa and is said to have the neck of a giraffe, features of a crocodile, belly of a hippo, and 3 horns.  When adapting this concept, I wanted to stay true to the mythology of the swamp dragon while keeping its terrifying nature.  

    This character was modeled with Zbrush and Maya, with flat geo cards created for its hair.  To resemble the references, I gave it a long neck with spikes along its back and tail to resemble both a giraffe and a crocodile.  I also gave it a purple/grey, green, and orange color palette in concept art to match this as well.  The glowing marks and scales along its body were created with Zbrush.  ​Find out more about the Ninki Nanka here!

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3.  “Juno Fleetwood”| “Intrepid” Thesis Film:

    Juno Fleetwood is the main character of my School of Visual Arts Thesis film, “Intrepid”, which will be released in the Spring of 2025.  This character was modeled in Maya and Zbrush, and textured and rigged with Substance Painter and Advanced Skeleton.  His hair setup was created using Houdini and Substance Painter.
    The goal for Juno’s hair setup was to find a way to create curly hair in 3D without using heavy curves and simulation.  For this, I decided to texture and model one hair curl with transparency using Maya and Substance Painter and then used Houdini to procedurally scatter these hairs along a proxy hair mesh for the character.  After this, I created hair variants with different textures to create some randomization in Juno’s afro.

Find out more about "Intrepid" here!​​

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4.  “Bonabon Seymour”| “Intrepid” Thesis Film:

    Bonabon is one of the protagonists of my thesis film “Intrepid”, which will be released in the Spring of 2025.   I am responsible for all aspects of this character and created the concept art, model, and custom rig.  This character was modeled in Maya and ZBrush and textured in  Substance Painter.

    I wanted to push the boundaries of the types of characters that can incorporate a world in this project and took inspiration from Vietnamese culture in her design along with koi-fish when creating her skin.  I find it interesting to use animation to create characters with more fantastical features along with humans, integrating them as I’ve seen in media throughout my childhood.  Find out more about "Intrepid" here!

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5.  "Boar"| “Intrepid” Thesis Film:

    The forest boar is a crowd character in my thesis film, “Intrepid”.  I wanted to push the stylization with this character to make it light-hearted and appealing.

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6.  "Sullivan"| “Intrepid” Thesis Film:

    Sullivan is the secondary character in my thesis film, “Intrepid”, and the father of the protagonist, Juno.  His character design takes inspiration from Gambia and Benin in West Africa, and he runs a small town bar in the film.

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7.  "In-Between" | Eliza Model:

    The Eliza character in “In-Between” was designed to be a college student going back to school after visiting home.  For this project, it was important for us to keep the style consistent with the rest of the film, and make sure that the model captured the character that we wanted to depict.

      I am responsible for the concept art and clothes modeling for this project, along with the shot sculpting of the clothes throughout the film.  The clothes were created in Maya and textured with Substance Painter and other Pixar proprietary software.

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CG RIGGING REEL

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BREAKDOWN:  

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1.  "All Lights Go Red" |  Pixar PUP Indie Project:

    “Red" is the character created for my “All Lights Go Red” project and was made to resemble an amalgamation of street parts with the head of a traffic light.  I am responsible for all aspects of this character and its concept art. 

    I learned to rig its wire-like limbs with the help of various Technical Directors at Pixar.  Rigging was an important part of this project in making sure that the monster’s limbs could stretch without deforming the static objects entangled along its body.  It was also important to create limbs capable of moving in snake-like ways to support the animation needed to capture its unsettling nature.  I took inspiration from media like Stranger Things to give it its skinny, lengthy, and unsettling alien-like figure   This project was created with Maya, Presto, and other Pixar proprietary software, and was rendered through Nuke and Katana.  Find out more about "All Lights Go Red" here!​​

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2.  “Juno and Baby Ninka” | “Intrepid” Thesis Film:

​    The Ninki Nanka is a giant lake dragon and will be a major character in my thesis film, “Intrepid” which will be coming out in May 2025.  This dragon originates from Gambian mythology in West Africa and the character rig was made with both Advanced Skeleton and custom controls.  Weight painting was an important part of rigging this dragon, to allow it to stretch and scale to exaggerate different actions.   ​Find out more about the Ninki Nanka here!

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3.  “Bonabon Seymour”| “Intrepid” Thesis Film:

    Bonabon is one of the protagonists of my thesis film “Intrepid”, which will be released in the Spring of 2025.   I am responsible for all aspects of this character and created the concept art, model, and custom rig.  This character was modeled in Maya and ZBrush and textured in  Substance Painter.

    I am responsible for all aspects of this piece which is meant to demonstrate the functionality of “the “Bonabon’s” character's rig.  I created the concept art, model, and custom rig with various controls and ribbon setups for her clothes and aquatic features.  I find it interesting to use animation to create characters with more fantastical features along with humans, integrating them as I’ve seen in media throughout my childhood.  Find out more about "Intrepid" here!​​​​

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4.  "Auto-Rigger (Work in Progress)" :

    The Eliza character in “In-Between” was designed to be a college student going back to school after visiting home.  For this project, it was important for us to keep the style consistent with the rest of the film, and make sure that the model captured the character that we wanted to depict.

      I am responsible for the concept art and clothes modeling for this project, along with the shot sculpting of the clothes throughout the film.  When working on this character's rig, we adapted a previous character rig for the base body and resculpted the face to create our character.  I created the clothes in Maya and had them follow the base body rig, while shot sculpting per shot in Presto for each shot to limit deformations.  

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PIXAR PUP CG REEL SPRING 2023

BREAKDOWN:  

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1.  "Grocery Runners" Short Film|  "RatKing Intro"

Grocery Runners is a short film I am directing that will be coming out sometime in the future!  I wanted to create a world of expressive characters with this film while also being able to link my 2d and 3d styles through stylized 3d shading.  Building this world and story is something I am very passionate about and I'm responsible for all aspects of this shot with assistance from Tien Pham parts of the modeling of the background.   This scene is created entirely in MAYA and After Effects.  More information on the film can be found here!

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2.  "Grocery Runners" Short Film| RatKing Rigging

I am responsible for all aspects of this piece which is meant to demonstrate the functionality of the "RatKing" character's rig.  This rig was created with advanced skeleton and I added custom controls for the tail, crown, cape, necklace, earrings, and belt. 

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3.  "Grocery Runners" Short Film| Tommy Model

I am responsible for all aspects of this piece which was created in MAYA.  This character is one of the characters in the "Grocery Runners" film.  

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4.  "Grocery Runners" Short Film| Walkart

I am responsible for the lighting and texturing of this piece as well as partial modeling.  This was created in MAYA and is one of the locations for the "Grocery Runners" film.

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5.  "Beetle Cargo Ship"  

I am responsible for all aspects of this piece which was created in MAYA, textured in Substance Painter, and rendered in Arnold.   This is a spaceship that would be used for cargo in an alternate world.  

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6.  "Twin Sparks" Short Film| Acorn Character Model

I am responsible for the character modeling of the two acorn characters in this shot.  This is for Ollie Yao and Heather Yun's SVA Senior thesis film, "Twin Sparks".  

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7.  "Jellyfish Run"

I am responsible for all aspects of this piece which was created in MAYA, textured in Substance Painter, and rendered in Arnold.  This was a personal project created in early 2022.  I rigged this in MAYA and added custom light controls within various parts of character and jellyfish models.  I also added custom controls for the wings, belts, and various flower petals on the character.

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8.  "Forest Glider" Character Model

I am responsible for the lighting, texturing, concept, and modeling of this piece.  This is a previous version of my "Jellyfish Run" piece and for this, I originally used Mixamo to get a basic understanding of how to rig the character.  This was created in MAYA, textured in Substance Painter, and rendered in Arnold.  This was a personal project created in early 2022.

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© 2023 By Ausar Johnson

CONTACT| ausardj@gmail.com

                     

                  

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